this week: mostly drew some sprites. & did further concepting. i did end up finally removing all the old static events and replacing them all (save the intro event) with events that are loaded from files.
the main thing i've been doing is thinking about how to approach the entire game's plot and tone. i'm trying to figure out what i want the actual first few encounters to look like, which means satisfactorily answering the question of "so why is the pc down with having sex with all these demons anyway". the current plot setup is like, disaster on a space station that has been sucked into orbit around hell, so presumably a human pc would have more pressing issues than what exactly the demon dick is like. but that depends on what tone i want to strike with the writing, really. this is probably why so many porn games go with "uhhh ambient demon sex magic makes everybody want to fuck" as a plot hook. easy justification! i'm trying to take things a little more seriously, while still sticking with a tone that's, you know, intensely sexual.
the thing i really have to keep in mind is that, for games especially, 'tone' is less achieved by any one specific thing and more by the interplay of a dozen unrelated things that all add up to a feel and a mood. having a dozen encounters would go a long way towards presenting a coherent tone to the game, even if all the encounters are radically different and unrelated to each other.
now that i am actually using the parser for all the encounters, it'd probably be a good idea to write a few starter scenes, anyway. like, trying out a bunch of different scene intros + the biped version of various sex scenes, stuff like that. we'll see.

here's some of the sprites i drew! some of these are just redone versions of hell game encounters, or hell game encounters that never got sprites. one of them is based off a breath of fire 3 sprite. it's a melange. actually filling up this chunk with 40 separate sprites is kind of what i was talking about wrt 'coherent tone'. whatever they end up being, they'd all be things that fit in this grid
the main thing i've been doing is thinking about how to approach the entire game's plot and tone. i'm trying to figure out what i want the actual first few encounters to look like, which means satisfactorily answering the question of "so why is the pc down with having sex with all these demons anyway". the current plot setup is like, disaster on a space station that has been sucked into orbit around hell, so presumably a human pc would have more pressing issues than what exactly the demon dick is like. but that depends on what tone i want to strike with the writing, really. this is probably why so many porn games go with "uhhh ambient demon sex magic makes everybody want to fuck" as a plot hook. easy justification! i'm trying to take things a little more seriously, while still sticking with a tone that's, you know, intensely sexual.
the thing i really have to keep in mind is that, for games especially, 'tone' is less achieved by any one specific thing and more by the interplay of a dozen unrelated things that all add up to a feel and a mood. having a dozen encounters would go a long way towards presenting a coherent tone to the game, even if all the encounters are radically different and unrelated to each other.
now that i am actually using the parser for all the encounters, it'd probably be a good idea to write a few starter scenes, anyway. like, trying out a bunch of different scene intros + the biped version of various sex scenes, stuff like that. we'll see.

here's some of the sprites i drew! some of these are just redone versions of hell game encounters, or hell game encounters that never got sprites. one of them is based off a breath of fire 3 sprite. it's a melange. actually filling up this chunk with 40 separate sprites is kind of what i was talking about wrt 'coherent tone'. whatever they end up being, they'd all be things that fit in this grid