let it leave me like a long breath

let it dissipate or fade in the background

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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    posted @ 10:33 pm

    every few years i go digging for a game that actually hits the things i'm interested in in games -- basically just a hybrid dungeon-crawler + town-builder game, since what i want is basically "improve an area + go exploring for materials elsewhere" -- and inevitably i turn up basically nothing and give up

    there was this post somewhere, maybe back on tumblr, where somebody was talking about playing videogames as a kid and not really understanding that they could be 'bad'? they were just inscrutable black boxes that appeared in stores and if you didn't like them then there was just something you didn't understand about them. i feel like i had a bit of that feeling, back in the day, in that i was much more willing to meet a game halfway and try to roll with whatever it was it was doing, but these days it feels like, nope big games are nightmarish skinner boxes designed in one of a half-dozen Paradigms to keep people Engaged and ideally paying for the game continually, and indie games are these existential nightmares where playing them is like, oh this game probably took years to make and utterly destroy's somebody's life and now it's gonna get 200 hits on some storefront before being buried forever, and it's not even that good a game either

    basically i have not really been enjoying games lately, is what i'm saying. and there are still no good dungeon-crawlers/town-builders!

    anyway

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