let it leave me like a long breath

let it dissipate or fade in the background

(no subject) (Reply)

Profile

xax: purple-orange {11/3 knotwork star, pointed down (Default)
howling howling howling

Nav

  • Recent Entries
  • Archive
  • Reading
  • Tags
  • Memories
  • Profile

Tags

  • art - 2 uses
  • asteroid garden - 4 uses
  • code - 19 uses
  • demos - 1 use
  • dreams - 5 uses
  • ff7 fangame - 23 uses
  • fic prompts - 13 uses
  • gamedev challenge - 82 uses
  • hell game - 76 uses
  • nanowrimo - 11 uses
  • plants - 9 uses
  • process - 52 uses
  • programming - 51 uses
  • screenshots - 5 uses
  • writing log - 83 uses

May 2025

S M T W T F S
    123
45678 910
1112131415 1617
18192021222324
25262728293031
  • xax: purple-orange {11/3 knotwork star, pointed down ({11/3}sided)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 08:26 pm

    so, two week project reportback

    not a whole lot to show for this one -- i started working on a little HTML5 game, but it was hard to stay enthused about it and it got totally derailed when i started playing morrowind again, whoops. (that being said i'm not gonna link to the half-finished thing b/c maybe i will go back and finish it for another two-week project at some point.)

    working on smaller projects is neat in that there's an actual semi-finished Thing at the end, but it's hard to stay invested in working on it when it doesn't really... give that sense of building towards something that i actually want to make, i guess? which is a little unfortunate, since it'd be good to focus on the entire process of making a thing rather than perpetually getting stuck in redoing really basic infrastructure things.

    speaking of, my next two-week project is gonna be working on rendering buffers again, ugh. there's actually only a little left to be done (one big bugfix, mostly) and then i'll have enough foundations in place to start mucking around with some actual gamedev stuff, rather than index counting and data marshaling. something i really want to work on this next year is accepting when something is Good Enough and trying to push through to work on new things, instead of endlessly belaboring the same system until it's perfect and bug-free. i've kind of incidentally assembled a bunch of gamedev tools during all of these two-week projects, and it would be really great to get to use them in a big project i care about, which is only gonna happen if i pull myself out of the low-level graphics-coding mire.

    also, itch.io has this analytics thing that shows where people are coming from, and it's a little weird to see how big a percentage is from this blog. i mean, i know i link it everywhere, and i know intellectually that there are in fact people who read these posts, but it's still a little weird to see a precise number of clickthroughs. anyway, hi. hopefully next year i'll have some bigger and more dramatic gamedev things to show off! we'll see.

    • Previous Entry
    • Add Memory
    • Share This Entry
    • Next Entry
    • Link
    • 0 comments
  • If you don't have an account you can create one now.
    No Subject Icon Selected
    No Subject Icon Selected
    Smiley
    Winking Smiley
    Blushing Smiley
    Shocked Smiley
    Sad Smiley
    Angry Smiley
    Checkmark
    Gold Star
    Envelope
    Shifty Eyes
    Smiling Alien
    Skull and Crossbones
    Sick Face
    Radioactive Symbol
    Cool Smiley
    Lightbulb
    Red Thumbs Down
    Green Thumbs Up
    HTML doesn't work in the subject.
    More info about formatting
     
    Notice: This account is set to log the IP addresses of people who comment anonymously.
    Links will be displayed as unclickable URLs to help prevent spam.
Page generated Jun. 9th, 2025 07:15 am
Powered by Dreamwidth Studios

Style Credit

  • Style: (No Theme) for vertical