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  <id>tag:dreamwidth.org,2012-07-12:1663769</id>
  <title>let it leave me like a long breath</title>
  <subtitle>let it dissipate or fade in the background</subtitle>
  <author>
    <name>howling howling howling</name>
  </author>
  <link rel="alternate" type="text/html" href="https://xax.dreamwidth.org/"/>
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  <updated>2025-05-23T15:12:24Z</updated>
  <dw:journal username="xax" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:131406</id>
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    <title>fills post</title>
    <published>2025-05-17T00:51:32Z</published>
    <updated>2025-05-17T07:02:32Z</updated>
    <category term="writing log"/>
    <category term="fic prompts"/>
    <dw:security>public</dw:security>
    <dw:reply-count>3</dw:reply-count>
    <content type="html">&lt;p&gt;for prompts from &lt;a href="https://xax.dreamwidth.org/131212.html"&gt;this post&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/131406.html#cutid1"&gt;index&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;


&lt;hr&gt;
&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/131406.html#cutid2"&gt;ff7; cait sith/red xiii&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;


&lt;hr&gt;
&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___3" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/131406.html#cutid3"&gt;ffx; tidus/kimahri, dubcon, power bottom&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___3" aria-live="assertive"&gt;&lt;/div&gt;


&lt;hr&gt;
&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___4" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/131406.html#cutid4"&gt;elden ring; serosh/hoarah loux/a runebear; bestiality&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___4" aria-live="assertive"&gt;&lt;/div&gt;


&lt;hr&gt;
&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___5" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/131406.html#cutid5"&gt;pokemon; n/scolipede; smegma, really gross bug dick&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___5" aria-live="assertive"&gt;&lt;/div&gt;
&lt;hr&gt;
&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___6" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/131406.html#cutid6"&gt;ff7; red xiii/barret/seto&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___6" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=131406" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:131212</id>
    <link rel="alternate" type="text/html" href="https://xax.dreamwidth.org/131212.html"/>
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    <title>fic prompts 2025 edition</title>
    <published>2025-05-09T06:03:05Z</published>
    <updated>2025-05-23T15:12:24Z</updated>
    <category term="fic prompts"/>
    <dw:security>public</dw:security>
    <dw:reply-count>43</dw:reply-count>
    <content type="html">it's fic prompt time! i've been considering doing one for a while but i had a bunch of rl stuff happen that kinda knocked me out &amp; i'm only now getting back on the saddle. also this is somewhat dedicated to the republican congress which is once again &lt;a href="https://www.scribd.com/document/859114794/Interstate-Obscenity-Definition-Act#from_embed"&gt;attempting to make porn illegal&lt;/a&gt;. so lets make some gross porn!!&lt;br /&gt;&lt;br /&gt;gimmie a prompt with a fandom and some characters and/or a situation, a fetish, whatever, and i might write a short porn fill for it&lt;br /&gt;&lt;br /&gt;general rules and regulations:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;fandom stuff only; it's gotta be a fanfic in some respect&lt;br /&gt;&lt;li&gt;there's no particular limit on choice of fandom, but i probably won't write stuff i'm not familiar with. good fandoms: basically any fandoms i've posted fic for; video games released 10+ years ago. bad fandoms: random children's cartoons; most anime&lt;br /&gt;&lt;li&gt;no detailed ocs. 'some guy'/'generic character from the setting' is fine but not, like, your fursona&lt;br /&gt;&lt;li&gt;no asking for further chapters of existing fics i've written, unless they're fics that were also just prompt fills. if i wanted to be working on those i wouldn't be taking prompts!!&lt;br /&gt;&lt;li&gt;i definitely won't be filling every prompt. i'm very bad at finishing things at the best of times&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;i'm gonna be aiming for, idk 1500-2000-word fills? ish? we'll see&lt;br /&gt;&lt;br /&gt;&lt;b&gt;edit: okay i think i'm done taking prompts. i'm gonna try to sit down and bang out a few more fills before i call this one 'done'&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://xax.dreamwidth.org/131406.html"&gt;fills post here&lt;/a&gt;; prior post index &lt;a href="https://archiveofourown.org/series/1816180"&gt;over here&lt;/a&gt; for reference&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=131212" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:130848</id>
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    <title>two-week project reportback</title>
    <published>2025-02-03T02:22:14Z</published>
    <updated>2025-02-09T05:28:22Z</updated>
    <category term="gamedev challenge"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">it's happening again! gamedev progress post!&lt;br /&gt;&lt;br /&gt;i'm still working more-or-less on the same project as last time. i intended to do a little more writing this month (for the barajam ff7 porn game) but i spent pretty much the entire month some degree of sick from something that may or may not have been COVID, so, you know, on the whole output has been kind of low. i'm feeling mostly better now save for a lingering cough, but i'm pretty acutely aware of how fragile 'healthy' is. welp.&lt;br /&gt;&lt;br /&gt;anyway, on to gamedev progress!&lt;br /&gt;&lt;br /&gt;i guess since last month i did a screenshots blog comparison, here's this month's: from &lt;a href="https://insomniac-isotope.tumblr.com/post/771607760939925504/initial-attempts-to-add-scattered-object"&gt;this post&lt;/a&gt;, adding tile litter, to &lt;a href="https://insomniac-isotope.tumblr.com/post/774597455572598784/moving-into-and-out-of-caves-theres-no-automatic"&gt;this post&lt;/a&gt;, finishing up caves. here's the &lt;a href="https://insomniac-isotope.tumblr.com/archive/2025/1"&gt;archive link&lt;/a&gt;. this includes things like: tile decorations, slightly more involved generation layers, footing sprites, diagonal wall sprites, controller support (kind of), tile animations, walking sprites, and caves. that's actually a pretty substantial list of stuff, all things considered.&lt;br /&gt;&lt;br /&gt;i'm pretty enthused for caves, although the part where i'm going to have to figure out how to correctly position them against cliffs is pretty intimidating, given the way the map generation works currently. i've been playing kenshi a lot, and its total lack of caves or even &lt;em&gt;basements&lt;/em&gt; really gets to me. it leaves the world feeling a little flat, if you'll spare the pun. so i really wanted there to be the potential for all sorts of weird little cave locations tucked away. plus i'm not really sure to what degree i'm porting over the gheist &amp; their underworld from 'the new hive' into this, so, maybe there will be some kind of huge connected underworld far beneath the surface. who can say. still no building support, which will come... at some point later on. i feel like i should actually work on game content, like npcs and mechanics, for a while just so there's something to do in the game besides walk around a barren wasteland.&lt;br /&gt;&lt;br /&gt;uhhh i tend to keep my cards close to my chest when it comes to talking about what stuff i'm working on, maybe to my detriment when i just stop posting for x months and then post whatever huge thing i've been working on. (and/or announce i'm working on something and then immediately run out of energy for it and then stop. that's also an option.) so i don't really know if i want to post ~game concepts~ stuff about this game, or if that's something people would even be interested in hearing about.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=130848" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:130639</id>
    <link rel="alternate" type="text/html" href="https://xax.dreamwidth.org/130639.html"/>
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    <title>two-week project reportback</title>
    <published>2024-12-31T10:46:28Z</published>
    <updated>2024-12-31T10:51:07Z</updated>
    <category term="gamedev challenge"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">two-week projects! it's weird when i do them these days! the weight of unfulfilled history has crushed their structure!&lt;br /&gt;&lt;br /&gt;for the first half of this month i did a little work on an ai scheduler, in the sense of a npc action/reaction system, not like, llm generative-ai stuff. this mostly had me reading a bunch of papers about &lt;a href="https://medium.com/@vedantchaudhari/goal-oriented-action-planning-34035ed40d0b"&gt;GOAP&lt;/a&gt; and not getting an enormous amount actually done. i wrote a little demo, but it never really worked properly or modelled the world in the way i'd want it to work&lt;br /&gt;&lt;br /&gt;the &lt;em&gt;latter&lt;/em&gt; half of this month was a little bit more fruitful. worked on some game stuff. specifically, the posts over on &lt;a href="http://insomniac-isotope.tumblr.com"&gt;my dev screenshots blog&lt;/a&gt;, from &lt;a href="https://insomniac-isotope.tumblr.com/post/770158150983811072/im-attempting-to-add-semi-regional-biomes-to"&gt;this one&lt;/a&gt; to &lt;a href="https://insomniac-isotope.tumblr.com/post/771245341103325184/a-lot-of-my-distance-calculations-are-wrong-so"&gt;this one&lt;/a&gt;. covering: rudimentary worldgen, drawing a bunch of tile sprites, adding jumping &amp; drawing a jump sprite, and starting (but definitely not finishing) the lighting buffer. also i restructured the worldgen code so that it was fast again &amp; i was back to getting 56fps on the moment of chunk load. actually keeping loading fast is something i care a lot about for this thing, since i would really like this to be practically playable.&lt;br /&gt;&lt;br /&gt;as you may have noticed, i've kinda eased back from all the hell game 2 development, mostly because i'm pretty burnt out on writing porn right now &amp; (if you recall) after i wrote the whole scene parser thing i was like, oh yeah, writing actual content for this would involve &lt;em&gt;so much&lt;/em&gt; writing. which is why i started messing around with the map rendering code for several months instead. so this project may or may not be the thing i dig into for the next, uh, year-or-so; we'll see. it's certainly the thing i'm working on right now.&lt;br /&gt;&lt;br /&gt;currently the idea is kind of a redux of 'the new hive', only with actual graphics and game mechanics. the 'world map' i dumped into the game for testing is a tweaked version of the one from 'the new hive'. you know, whitesand ash wastes to the southeast, acid sea to the south, glass mountain to the northeast, rusted ruins to the west, etc, that kind of thing. turns out it's a lot more work to actually generate and render all that in (isometric) 3d vs. just writing a few lines of description. i'm kinda considering to what degree i want it to be like, porn game vs. game with monstery porn elements vs. Standard Farming Sim Heart System vs. whatever else. i mean, some of my favorite scenes to write in the new hive were the ones where you explain to the gheist how human reproduction works / the ones where the human squad leader has to explain the concept of legal marriage and divorce to you, so like, regardless of explicitness there is gonna be a certain level of sexual weirdness. but also, all of that is still undecided b/c the game as coded does not have &lt;em&gt;npcs&lt;/em&gt; in it yet. i'm hoping to add in buildings and caves soon.&lt;br /&gt;&lt;br /&gt;the thing with text games is that there aren't really "assets" as such. most of this two-week expanse has just been the process of drawing landscape tiles &amp; implementing them in-game. which is critically important! but it's not really as conceptually interesting as, like, plot &amp; gameplay design.&lt;br /&gt;&lt;br /&gt;overall, what i did is like... drew wasteland sand tiles. drew wasteland rock tiles. drew red sand tiles. drew white sand tiles. drew rust sand tiles. drew fused glass tiles. made half-slab variants for stone block. made half-slab variants for brown stone block, &amp; drew rotated versions of relevant sprites.  drew jumping sprites for the (default, demo) pc. drew some concrete sprites. drew a bunch of wooden wall &amp; tiled roof sprites for buildings that aren't yet in-game. drew a bunch of rock and plant decor sprites that aren't yet in-game. and did a bunch of code stuff, but it really was mostly drawing stuff.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=130639" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:130487</id>
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    <title>xax @ 2024-11-30T02:08:00</title>
    <published>2024-11-30T08:14:54Z</published>
    <updated>2024-11-30T08:14:54Z</updated>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">oh yeah i published '&lt;a href="https://xax.itch.io/a-night-at-the-gold-saucer"&gt;a night at the gold saucer&lt;/a&gt;' over on itch! i spent the past few days tweaking a few final things and actually playtesting to find &amp; fix bugs. lol i found like eight separate game-stopping bugs, &amp; there are still a few bits that aren't working quite right, even accounting for the various half-finished sequences i didn't get to complete. oh well&lt;br /&gt;&lt;br /&gt;(something i didn't really realize until i was doing playtesting, but a lot of the content is very weirdly gated -- there's a bunch of chocobo handler stuff, but the chocobo handlers only show up after you've fucked one of the racing chocobos after betting, and you can't do that until you've unlocked corel prison, and all the other chocobo bet result sequences are kinda unfinished, so there's no real clue that there's a whole bunch of chocobo gangbang &amp; chocobo handler fisting sequences locked behind this one thing. &lt;em&gt;plus&lt;/em&gt; the handler thing doesn't even trigger immediately; it triggers from a random encounter that's only enabled after that. so it's not really smooth game design there)&lt;br /&gt;&lt;br /&gt;i'm gonna commit to at least one further patch, with some of the unfinished 'main quest' content added, plus the red xiii / mpreg endings added in behind the 'unfinished content' patch, plus a save system and sex scene tracker/viewer. that might not be for a month or so, though. after that... well, i got a bunch of other game projects i want to work on, so, we'll see how that goes.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=130487" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:130127</id>
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    <title>barret / chocobo during a chocobo race</title>
    <published>2024-11-27T05:52:01Z</published>
    <updated>2024-11-27T05:52:01Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">aaaah the end of barajam is coming up! i'm working on the final few scenes for the 'main story', which is mostly scenes i've kinda been putting off since... i started working on this thing, three years ago? there's a corel prison gangbang and a chocobo race where you're strapped in beneath the chocobo. at various times, thinking about the game, i kinda wanted those to be these huge setpieces, but now it's like: probably i should just write something, anything, to fill those bits.&lt;br /&gt;&lt;br /&gt;i'm feeling a little burnt out on this, but hey in four days it'll be over, so that's something. this has kinda given me a chance to reflect on like... the formulation of all the porn i write. i think some of these scenes have ended up feeling pretty formulaic, not just because uhh i was trying to write a scene a day and that doesn't really give me time to let all the ideas percolate, but also because the focus on stats &amp; stat gains means i was writing these in categories: anal, oral, etc, instead of letting, you  know, natural perversion drive my writing. what gets measured gets managed and in this case what i'm measuring is 'how big the dick is'. plus, the constraints of game mechanics always put a lot of pressure on things. there's code in the game for, like, chastity stuff (seal materia to seal away your dick behind a null bulge) but that didn't get copied over from the old version b/c that would, among other things, involve me going through all the sex scenes for mentions of your dick and replacing those lines with something else. or ditto for getting your ass plugged up whenever you're not being fucked. like yeah it's a hot idea to have barret's whole descent into a night of debauchery end with him as some public-use ornamentation, locked up &amp; plugged whenever he's not being used, but that means i'd have to not just write all that, but write all the mechanical support for that. it's rough!&lt;br /&gt;&lt;br /&gt;anyway here's the chocobo race chunk, which i finished today! the prison gangbang is probably gonna be a little more involved than this, idk. after that it's just going through the old version to see what else i can copy over + bugtesting + maybe copying over more unfinished stuff behind some 'unfinished content' toggle.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/130127.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=130127" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:129953</id>
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    <title>barret / cloud</title>
    <published>2024-11-24T07:19:51Z</published>
    <updated>2024-11-24T07:19:51Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">the past few days i haven't been working on the game that much &amp; what i have been working on is stuff like "bugtesting" and "making sure all the code actually works". i finally hooked up the encounter code, so now it should be possible to get random encounters. one big thing i'm kinda dubious about is being able to actually level up sufficiently to see all the scenes, just because there aren't really enough scenes with the right constraints to get to the highest level of content. filling out missing scenes like that (&amp; actually coding in the endings) is gonna be the major thing to do before i finish the barajam version. depending on reception i might try for another month or two of development to get all the stuff from the old version ported over, with no gaps. like, there's almost no chance that i'll have red xiii's ending in this version, just because it requires maxing out the battle arena and defeating the behemoth, and... i haven't written all that!&lt;br /&gt;&lt;br /&gt;today: barret/cloud! tbh i am not super into cloud. like, as a character: yes, very interesting. one of squaresoft's better ones! but as, like, an erotic ideal: not so much. at the very very beginning of this whole game concept, i was originally writing it from cloud's POV before i very quickly decided no, it's gonna be barret. barret is way hotter.&lt;br /&gt;&lt;br /&gt;actually i haven't really fully revised the two 'starter' sex scenes, with red and cloud. i guess on one hand, it's best to leave them for last, since they're the first things a new player will see, probably. so they should have the benefit of all the design stuff i've been working on in the mean time. on the other hand, as i've been writing them i've also been figuring out a new way to approach all these scenes that might mean they 'play' very different from many other scenes. we'll see how weird it feels; i still have most of a week to paper over all the differences &amp; change how the scenes are actually evaluated &amp; displauyed in-game.&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;&lt;code&gt;::cloud room
You barge into Cloud's room.

&amp;lt;&amp;lt;set $partner =
  { name: "Cloud Strife"
  , nick: "Cloud"
  , bio: "Obnoxious Ex-SOLDIER. Hired merc who hung around and somehow managed to make himself the leader of this weird party. Not that tall, spiky blond hair, glowing blue mako eyes. Inhuman strength in his lean muscles."
  , status: "normal"
  , bios:
    { dick: "The mako treatments show most obviously in his eyes, but there's another body part that's been unmistakably altered by the treatment, too. His dick is enormous; it's easily the as thickness as one of his arms. It looks like he would topple over from the counterweight when he gets hard. You don't know //what// kind of shit they do to SOLDIERs, if this is the result. His mako-infused cock is enormous, jutting up like a flagpole, and sheathed in a mass of pulsating, faintly glowing veins. They spread out up his stomach and down his thighs, like the gnarled roots of a tree. Luminous, cyan-tinged pre drools from his flushed cocktip like a leaky faucet."
    }
  , skills:
    { cock: {lvl: 4, xp: 0, name: "cock"}
    }
  , scenes:
    []
  , materia:
    { dick: []
    }
  }&amp;gt;&amp;gt;\
&amp;lt;&amp;lt;print statsPage ($partner)&amp;gt;&amp;gt;

He's just resting on his bed, not asleep or anything. He looks over as you enter.
&amp;lt;&amp;lt;print dialog ("Barret", ["Gimmie your dick!"])&amp;gt;&amp;gt;
You send him sprawling back on his bed, cock already tenting his pants. You practically tear them off

you straddle him, giant knees braced on either side of his lean body. His cockhead scrapes across your muscular asscheeks, and you roll your hips, pinning his cock in place as you sink back onto the head.

&amp;lt;&amp;lt;skilltest $pc "gape" 2&amp;gt;&amp;gt;
It pops into your ass, easy, and the heavy, rubbery flange of his cockhead drags solidly against your prostate. You groan, your own cock shuddering to life and drooling out a messy cord of pre across his chest. His cock ripples, tip flaring, and he spits out a messy gush of pre that splatters, unnaturally hot, inside you. Each sloppy drizzle leaves sizzling marks along the inner walls of your ass.

&amp;lt;&amp;lt;skill $pc "gape" 3&amp;gt;&amp;gt;\
you mercilessly ride him, only focusing on the way his fat cockhead knocks against your guts, plunging your ass down on his fat shaft over and over. his cockhead hammers against the opening of his guts and you arch back into it, bearing down.

&amp;lt;&amp;lt;print dialog ("Barret", ["Fuck, that's the spot!"])&amp;gt;&amp;gt;
his slippery cockhead pops through your second hole, and you sink down deeper on his cock with a bellowing groan, letting his fat dick push through into your guts.

you ride him with deeper strokes, sinking down til nearly all his cock is sunk into your guts and you can feel his cockhead thudding against the backs of your abs. a ripple runs through his length: underside bulging out, cockhead flaring. you force his spasming cock through the opening of your guts, fucking yourself open on his apple-sized cockhead as it pushes and pops through, back and forth, each time sending an intense, shocky burst of pleasure racing through you.

your cock bobs over cloud, sputtering out messy spurts of pre across his chest and face, glazing him in slimy cords.

&amp;lt;&amp;lt;skill $pc "gape" 4&amp;gt;&amp;gt;\
you groan and sink all the way down, letting your asshole slurp down all the way to his matted, pre-soaked pubes. the press of his cockhead rises inside you, jabbing against your abs and then slopping up to smash against your ribcage. you relax your stomach, letting it swell out around his cockhead. you grind down on the base of his cock, guts rippling all along his length, and reach up with your hand to cup and clench around his cockhead, squeezing it from the outside as cloud writhes beneath you, cock shuddering hard. you can feel each spurt of pre from both sides: sharp, intense heat spilling down your stretched guts, pressure heavy and wet against your palm as you milk him through your stomach.

you ride him slower, rising halfway off his dick only to sink back down. his flared cockhead scrubs through your guts, forcing his pre deeper into you, with sharp, sloppy squirts down his shaft when you finally bottom out and your guts milk him again. you puff and groan, your own hard dick leaking all across his chest. he's got such a fucking huge dick.

you can feel it coming. you focus on the slam of his cockhead deep in your guts, the intense burn as his giant mutant dick carves you open. you rock your thighs, sliding along his dick, shorter, faster.

you cum with a bellow, cock erupting across his face at the same time your guts spasm and clench. your eyes roll back in your head, sensation overwhelming, and you ride him through the orgasm, huffing and puffing, sweat dripping down your sides.

cloud cums too, incidentally. his fat cockhead with its thick, gristled flange flares wider, and there's a sharp, intense throb of heat against your abs. his whole shaft flexes wider, fattening as he cums, and he lets out a shaky, needy moan beneath you as he dumps a huge load of his mako-tainted cum deep into your guts.

&amp;lt;&amp;lt;print loads($pc, "cloud", "in", "ass")&amp;gt;&amp;gt;
you flutter your gut muscles, hole squelching around the base of his cock, and milk the spurts out of him, filling you up. your guts slosh and gurgle, aching from the extra stretch. cum streaks down along his shaft, a burning line spilling down your straightened-out guts, until a mess of frothing, clumpy cum erupts over your worn hole, splattering back against cloud's flexing balls. you sit back, grinding every inch of his cock as deep into you as you can, as cloud bucks and jerks beneath you, cock gushing out his slimy load.

&amp;lt;&amp;lt;print xp($pc, [{name: "gape", level: 4}], "cloud 1st ride 4", "Cloud")&amp;gt;&amp;gt;

you pull off his cock until the still-oozing tip pops out over your sloppy, fucked-open hole. messy streamers of blue-white cum drool over your asslips, webbing across the slimy mess still oozing down his giant dick.

you leave him sprawled out on the bed, cock slowly shrinking, glazed thickly in his glowing-blue mako-infused cum. cum drools from your ass, spilling down the backs of your thicks in sloppy trails.
&amp;lt;&amp;lt;dialog "Cloud" "Uhnnn...."&amp;gt;&amp;gt;

&amp;lt;&amp;lt;skill $pc "cumslut" 2&amp;gt;&amp;gt;
His cock is sloppy, shiny, with cords of froth drooling along his bulging veins. Blue-white cum still drizzles from his bloated cocktip, piling up across the rumpled folds of his foreskin.

You sink down between his legs and lick up his length, catching the sloppy runnels of slime and hungrily swallowing them down. You slurp his fat cockhead into your mouth, tongue lapping up slimy clots of cum caught in the folds of his foreskin. his bulging cocklips press against your tonsils, wetly spitting the dregs of his load down your throat, and you pull up, messily kissing his very cocktip, as you felch out the thick, gummy dregs of his load from between his flushed, bloated cocklips. his cock lets out a final rippling pulse, spurting across your tongue, and you let out a low groan as you swallow down the final spurt of his hot, strangely minty mako-tinged cum.

&amp;lt;&amp;lt;print xp($pc, [{name: "cumslut", level: 2}], "cloud 1st cumslut 2", null)&amp;gt;&amp;gt;
&amp;lt;&amp;lt;endskill&amp;gt;&amp;gt;

that didn't scratch your itch at all. you need something more. you head out into the gold saucer, not bothering to get cleaned up at all. cum squirts from your ass, drooling down the backs of your thighs, as you head out.

&amp;lt;&amp;lt;sex "cloud"&amp;gt;&amp;gt;&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=129953" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:129738</id>
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    <title>barret / 3 kalm fangs</title>
    <published>2024-11-20T09:36:14Z</published>
    <updated>2024-11-20T09:36:14Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">today i just copied over another scene from the old version! this one i am even more dubious about the conversion than the last, given how it was written.&lt;br /&gt;&lt;br /&gt;so theoretically the way the old version worked, with the damage + hp checks, is that i could be sure the pc was hangling whatever the scene required so long as they kept passing whatever hp checks i were writing into it. the new version, with the skill threshholds and optional side splices, complicates the blocking more, since things can either be or not be happening depending on the state of the option skill expansions, so the 'default events' of the scene need to not contradict anything that happens in the optional splices (and vice versa).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;this&lt;/em&gt; scene kinda features the worst of those 'optional' side splices, since... well, it's pretty clear if you actually read the scene. the oral knotting bit doesn't really have a failure branch, and since it continues on for a while it ends up recurring again outside of the initial skill test block. imo it reads weird and awkward, &amp; i'll probably restructure to have the oral facefuck be non-optional, _maybe_ with an optional knotting variant at the end, &amp; have a default splice where you just get knotted in the ass once, with the dp knotting being an optional bonus. that'd be easier to write, blocking-wise, since the knotting sequence at the end would just effect itself, and would bring down the overall 'difficulty' of the encounter to level 6.&lt;br /&gt;&lt;br /&gt;game design!! in the fetish porn game!! it is a very weird feeling writing these scenes sometimes, b/c instead of focusing on like, 'what is horny here' instead i have to think about, uh, all that stuff above.&lt;br /&gt;&lt;br /&gt;anyway in these scene: barret gets gangbanged by three wolf monsters.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/129738.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=129738" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:129338</id>
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    <title>barret / whole eaters</title>
    <published>2024-11-19T08:34:35Z</published>
    <updated>2024-11-19T08:34:35Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">whoops i didn't really do much work on stuff for the past few days. i partially made up for it by copying over more content from the old version. there were several battle arena monster 'fights' i'd written, or partially written, for the old version, and so i copied over and updated some of them&lt;br /&gt;&lt;br /&gt;though, i'm having a little trouble figuring out what a 'failure scene' should even look like. in the old version you ran out of HP, so it was like, you've been exhausted in some way. here, since it's all just skill checks, it's a lot more nebulous. in a lot of ways, that &lt;a href="https://xax.dreamwidth.org/128711.html"&gt;brain pod&lt;/a&gt; scene i wrote seemed to fit a 'failure branch' more than a 'success branch'? since you basically end up debilitated by aphrodisiac smoke or whatever. but i don't really know what that would look like for other encounters. fucked dumb into a pile of mush, i guess, but given many of the sex scenes in this, that's not really a... distinct resolution from successfully taking a dick, given how wrecked you are afterwards generally, especially for the bigger dicks. so maybe i will just let it be a little weird and arbitrary since i don't really want to write two full versions of each sex scene.&lt;br /&gt;&lt;br /&gt;we're getting into the very end of the month, which means i really would like to have some kind of playable version i can bugtest &lt;em&gt;before&lt;/em&gt; i totally run out the clock on barajam. 11 days left! so copying over all old content and then working on the missing setpieces, before adding in further endings. idk if i'm gonna end up having the time to fully support the 'impregnated with behemoth cubs'/'impregnated with red's pups' endings, though ideally i'd be able to get those back in-game too. we'll see how all that goes&lt;br /&gt;&lt;br /&gt;anyway in this scene barret gets tonguefucked by some kinda &lt;a href="https://finalfantasy.fandom.com/wiki/Whole_Eater"&gt;spider-lamprey&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/129338.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=129338" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:129089</id>
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    <title>barret / chocobo-handlers double-fisting</title>
    <published>2024-11-16T08:51:46Z</published>
    <updated>2024-11-16T08:51:46Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">this time: more fisting, more of &lt;a href="https://xax.dreamwidth.org/127706.html"&gt;the chocobo-handlers&lt;/a&gt;. this is a scene where you basically just go up to them and demand to get fisted, which is probably but not necessarily after they've watched you get gangbanged by a flock of chocobos. this chunk is the lead-up to a quadruple-fisting scene, with escalating gape requirements for each stage.&lt;br /&gt;&lt;br /&gt;uhhh not a whole lot to say about this one really. it's kinda short, but idk, some of these scenes have gotta be kinda short. i'm definitely aiming for quantity for this game.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/129089.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=129089" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:128776</id>
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    <title>barret/kujata</title>
    <published>2024-11-15T08:18:23Z</published>
    <updated>2024-11-15T08:18:23Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">also one of the summons you can fuck: kujata! i mean i put him in the ff8 story; i can hardly skip over him in this, the game he's actually from. in ff7 he mostly just &lt;a href="https://finalfantasy.fandom.com/wiki/Kujata_(Final_Fantasy_VII)"&gt;looks like a giant boar&lt;/a&gt;; he was also in rebirth and got &lt;a href="https://www.creativeuncut.com/gallery-45/ff7r-kujata.html"&gt;a pretty wild redesign&lt;/a&gt;. it's okay i guess. definitely seems like they went more bull-like than boar-like.&lt;br /&gt;&lt;br /&gt;the issue with scenes like this, where barret ends up totally wrecked in the aftermath, is that... well then you just get up and keep going through scenes. but it's hard to really say what else should happen? i mean okay i am considering having big gangbang exhibitionst-5 sequences after each summon fuck (b/c like... why else are you fucking them on a stage in front of everybody), but that makes the scenes even longer, and they're already pretty big, so idk how exactly i'm gonna make that transition smoother. it kinda makes me think of all those extremely numbers-focused weight gain rpgs where you can become immobile and then you're kinda stuck at the mercy of random encounters until you somehow manage to decrease your weight. but that's like, the primary fetish they're aiming at there. here there's not really that mechanical backing. i mean. i am tracking the number of loads barret takes &amp; where, but not like. volume numbers.&lt;br /&gt;&lt;br /&gt;anywhere here's barret getting pumped full of cum until it starts squirting out his mouth! i'm still trying to tune exactly how 'extreme' each level of content should be, b/c like, there are three levels above this (9, 10, 10+) so uhhh how much more wrecked is he gonna be after taking, like, both of bahamut's dicks? i guess i'll find out when i actually write the scene :V&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/128776.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=128776" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:128711</id>
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    <title>barret / brain pod</title>
    <published>2024-11-14T07:57:32Z</published>
    <updated>2024-11-14T08:04:29Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">back to the battle square monster fights! this one is a teapot-themed monster. ff7 really had a lot of out-there monster designs. i filled it up with slime tentacles, but actually in the real game the brain pod contains: an animated severed head! presumably it's psychic or something.&lt;br /&gt;&lt;br /&gt;i'm actually not super satisfied with this one; i kinda either want to lean in more to the dazed aphrodesiac slime or figure out something else to do with it.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/128711.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=128711" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:128317</id>
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    <title>barret / random guy making bets on chocobo races (2)</title>
    <published>2024-11-13T08:14:07Z</published>
    <updated>2024-11-13T08:14:07Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">i wrote some scenes today! this branches off from &lt;a href="https://xax.dreamwidth.org/127002.html#cutid1"&gt;this scene&lt;/a&gt; &amp; is basically just an anal version vs. the oral version there. you can say 'winners fucks the loser' instead of 'loser owes the winner a bj'. i'm still debating how many 'barret topping' scenes i want to write, tho it is kind of hot to present barret as just as much a sadistic top as he is a masochistic bottom.&lt;br /&gt;&lt;br /&gt;also, content-wise, there's kind of an empty middle in the level hierarchy -- humans generally have cocks level 1-3 with the rare 4, human fisting is usually level 4 or 5 for double-fisting, and the really big monsters &amp; summons have cocks level, like, 8 &amp; 9. red's dick is 5 and his knot is 6, but mostly the 5 6 7 range is entirely battle arena fights, which is a bit of an issue since i haven't really written many of those. there is one where barret gets fucked by a tentacle-plant monster that fills him with its seedpods, that's gonna be kinda neat. but it's like, all of those scenes are really centralized into one place, &amp; i'm trying to think of ways to spread them out a little wider. debating the 'realism' of making like half the guys there be mako-mutated monsters w/ giant weird monster dicks. i've already decided there's gonna be a guy who got a failed version of whatever azul the cerulean's make treatment was (he's a dirge of cerberus character you don't have to care about it), just so i can have a guy who can tf into &lt;a href="https://finalfantasy.fandom.com/wiki/Arch_Azul"&gt;whatever this is&lt;/a&gt;. (it is very funny to me that dirge of cerberus made vincent's limit break a huge story element. not so many big plot points about how he can also tf into a hockey-masked chainsaw killer, huh.) like, how unusual is a person who can tf into a galian beast? are limit breaks diagetic at all? does that really matter for this porn game???&lt;br /&gt;&lt;br /&gt;anyway&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/128317.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=128317" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:128204</id>
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    <title>barret/chocobo mascot</title>
    <published>2024-11-12T08:06:14Z</published>
    <updated>2024-11-12T08:06:14Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">barret sucks off the guy in the chocobo mascot suit&lt;br /&gt;&lt;br /&gt;we're getting to the point where i'm trying to cross-reference skill gains. right now i need more mid-exhibitionist scenes that also have low gape/facefuck requirements, b/c a lot of the game's heavier content also requires exhibitionist 3, &amp; there needs to be &lt;em&gt;some&lt;/em&gt; way to get up there. hopefully there should be a broad enough spread that you don't have to hunt down a precise leveling path, but, only way to get there is with a whole lot of little sex scenes like this&lt;br /&gt;&lt;br /&gt;also, there's piss in this one. there's actually a few optional splices like that outlined in other scenes i've posted, it's just that i haven't written the actual splice bit so i've just cut them when i posted them&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/128204.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=128204" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:127922</id>
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    <title>barret / summoned chocobo</title>
    <published>2024-11-10T08:30:41Z</published>
    <updated>2024-11-10T08:30:41Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">still trying to get a scene a day. really i should maybe focus on porting over all the old scenes at this point; there are still a bunch of battle arena variants that are written up in the old version that would be pretty easy to implement&lt;br /&gt;&lt;br /&gt;the big development today is actually code. i expanded the &lt;code&gt;&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;&lt;/code&gt; macro i'm using to have a base case. so i've been using that for little additions to the scene, whether that's stuff like 'cumslut' tests to have you lick upsome cum, or 'exhibitionist' tests to have you blow some guy in public, or 'pisspig' tests to get pissed on, w/e. but these all had to be asides, since they'd show up as something like "[+] cumslut 3/5 [expand]", and you'd click the 'expand' bit and the scene would get extended by that chunk. this meant i couldn't really replace any text.&lt;br /&gt;&lt;br /&gt;so, for example, this wasn't any good for knotting variants, because i'd want that to replace the other climax variant with the getting-knotted version. ditto for bonus prolapse scenes or w/e else. but now i slightly tweaked the macro parser and now i can specify a base case for those scenes that would be shown by default but get replaced when you expand the skill test. also, i can have those trigger reshows for other blocks in the scene, to e.g., rewrite closing dialog depending on whether or not you expanded various skill tests.&lt;br /&gt;&lt;br /&gt;on the one hand, this is neat because it gives me a little more flexibility in how i write all these scenes. there are two major 'setpieces' that i want to write (corel prison gangbang + special chocobo race) that will probably hinge on accumulating points by fulfilling bonus skill tests, &amp; this is a way i could easily write them. on the other hand, it maybe gives me &lt;em&gt;too much&lt;/em&gt; flexibility, since now i can kind of arbitrarily rewrite scenes in all sorts of ways, instead of having a dependible structure i know all scenes follow. plus, writing skill test variants is a lot of work since it's a bunch of extra words, so writing &lt;em&gt;even more&lt;/em&gt; might just increase my workload while also making the game more confusing to play. we'll see how it goes!&lt;br /&gt;&lt;br /&gt;anyway in today's scene: barret sucks off a chocobo.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/127922.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=127922" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:127706</id>
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    <title>barret / two chocobo handlers in overalls</title>
    <published>2024-11-09T08:17:48Z</published>
    <updated>2024-11-09T08:17:48Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">okay gotta get over my post-election funk and get back to writing at least a sex scene a day. at minimum i want to have the 'main quest' for this done by the end of the month, which means the dyne-related sequence. that involves both a prison gangbang and an elaborate chocobo race where yr strapped in under the chocobo &amp; bounced along the whole time. but i guess overall that's still just like, ~4-ish normal scenes worth of stuff, maybe?&lt;br /&gt;&lt;br /&gt;anyway today i wrote a spitroast threesome with two of the chocobo handlers. they show up in another scene (i think reachable in the old version?) where they put you on a breeding rack and let a dozen chocobos fuck you. here they just fuck you directly. i was like "this will just be a nice short one without a lot of complexity" and then it ended up going for 1.5k words without me even writing any of the bonus splices. i really gotta get a hand on making these shorter.&lt;br /&gt;&lt;br /&gt;context: this happens when you just flat-out go up to them afterwards and are like, i need to get fucked more&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/127706.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=127706" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:127468</id>
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    <title>barret/cait sith</title>
    <published>2024-11-07T07:43:31Z</published>
    <updated>2024-11-07T07:43:31Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">lol i love to live in the decaying imperial core. i mean 'decaying' is aspirational.&lt;br /&gt;&lt;br /&gt;anyway here's some depraved degenerate pornography that would offend any right-thinking person.&lt;br /&gt;&lt;br /&gt;this is &lt;em&gt;also&lt;/em&gt; kind of a cheat, in that this is almost entirely copied over from the old version. i think the cait sith scene is actually one of the first things i wrote for this? i was always a little unclear in the old version how i would be triggering/re-triggering scenes, &amp; thankfully that's one of the things i've more-or-less figured out with the new mechanics. otoh, the old version of the cait sith scene had it literally loop, dealing damage the whole time, until you either ran out of hp (prolapse scene) or hit a limit break (break the robot scene). that's kind of funny. but that's not how it works now!&lt;br /&gt;&lt;br /&gt;this scene is actually important to implement b/c it's the first bit of materia you'd actually be able to get. i was thinking something like, once you do the followup spitroast-between-two-fat-moogle-robot scenes you'd be able to harvest a transform materia from one of the broken robots, &amp; that would unlock some new scenes, either extreme penetration if used on barret (aka fisted up his ass), or giant hyper cock stuff on certain other characters. there's a hyper cock scene with red, for example. although that implies i'd have to write at least a few others for other characters (cloud??). we'll see how that goes.&lt;br /&gt;&lt;br /&gt;also i was looking at some of the remake gold saucer stuff and i feel like they really shined the gold saucer up? everything in the original ff7 is extremely rough and diesely and run down and oily. like the entire game is like that; there's a distinct aesthetic bent to everything that still applies even in the fancy theme park. there's a lot of concrete and metal gratings and industrial fixtures halfway covered by showy theme park decorations. in the remake things are way slicker.&lt;br /&gt;&lt;br /&gt;anyway i wrote this before the 2nd remake game came out so that's part of why i am constantly saying the robot animatronic is cheap pneumatics, instead of hyperrealistic stuff. reeve is over there controlling cait sith through a rv car controller.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/127468.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=127468" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:127002</id>
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    <title>barret / random guy making bets on chocobo races</title>
    <published>2024-11-05T08:01:15Z</published>
    <updated>2024-11-05T08:01:29Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">the rare barret top scene. originally i was gonna not have any, but on reflection, nah, he can actually top sometimes. there might end up being like... two, though. including this one.&lt;br /&gt;&lt;br /&gt;context: this happens at random chance when you make a bet on the chocobo race at chocobo square&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/127002.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=127002" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:126757</id>
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    <title>barret/eligor</title>
    <published>2024-11-04T08:07:02Z</published>
    <updated>2024-11-04T08:07:02Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>3</dw:reply-count>
    <content type="html">this is kind of a cheat b/c i just copied this scene over from the old version &amp; adjusted some of the logic &amp; sex checks. eligor was unexpectedly one of my favorite monsters from the arena selection. maybe it was just the implied horsecock. for the record, it looks &lt;a href="https://finalfantasy.fandom.com/wiki/Eligor_(Final_Fantasy_VII)"&gt;like this&lt;/a&gt;. in the remake, as with many things, they took a one-off boss encounter that's just there to have a boss encounter &amp; turned it into a big story beat with lots of cutscenes and everything. then it looks &lt;a href="https://finalfantasy.fandom.com/wiki/Eligor_(VII_Remake)"&gt;like that&lt;/a&gt;. it's not actually undead-type; it's a robot all the way through. that's not really what i wrote though.&lt;br /&gt;&lt;br /&gt;this is also one where i left in all the little side branches for optional skill checks, b/c this one has a lot of them. ideally most encounters would have one or two, but that's a lot of extra writing &amp; it makes the scene writing more complicated, since all the bonus stuff has to happen in a single chunk without altering anything that comes after it that was already evaluated. it's a little tricky. it &lt;em&gt;also&lt;/em&gt; makes the scenes longer. i've been saying i was aiming for ~800-1200 word scenes, for pacing reasons as well as conserving my own writing energy, but this whole chunk is like ~3500 words. that's really pushing the edge of 'too long', especially since it happens in the battle arena, which is just a long series of sex scenes already.&lt;br /&gt;&lt;br /&gt;anyway here we get to see what a 'cumslut 5' check looks like: lapping gritty machine-oil monster cum off the filthy ground. sometimes i think it's important to escalate until things are too much&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/126757.html#cutid1"&gt;getting wrecked by an eligor in the battle arena&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=126757" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:126707</id>
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    <title>barret/sleipnir</title>
    <published>2024-11-03T04:42:37Z</published>
    <updated>2024-11-03T04:42:37Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">i've been mostly writing these "in order", as in from low-level scenes to high-level scenes. this one is kind of a jump up to the ridiculously-hyper cocks that dominate the upper third of the level range.&lt;br /&gt;&lt;br /&gt;i'm really still not sure how all of this will 'come together' into, like, a coherent play experience, but well just adding more content won't hurt, at this point. the real goal is to have any mvp, as in, enough sex scenes at each level that it's actually possible in-game to go through all of them and then beat the game. right now there are precisely 0 level 6 facefucking scenes, so even if i set the required # of scenes to 1, this scene would be unreachable. this is also part of why i really want to add in a bunch of scenes all over the place: the more scenes there are, the more likely a player manages to hit the necessary ones to level up and progress. i'll be happy if come november 30th i can set the "scene # to level" value to, like, 2, and still have a scene-or-two of wiggle room.&lt;br /&gt;&lt;br /&gt;anyway, here's barret sucking off a giant horsecock.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/126707.html#cutid1"&gt;barret/sleipnir on a stage in front of a crowd&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=126707" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:126323</id>
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    <title>barret/the speed square coaster attendant</title>
    <published>2024-11-02T06:01:22Z</published>
    <updated>2024-11-02T06:01:22Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">you might notice a running theme in a lot of these. i mean really these are all intended to be like... semi-public cruising sex &amp; it turns out there's a lot of similarity between various "you have sex with a guy in public" "somebody else sees and reacts to it in some way" scenes. i'd like for the game to feel full of encounters &amp; part of that means plenty of npcs to interact with.&lt;br /&gt;&lt;br /&gt;incidentally i have had to do a lot of systemizing here for the levels. like, what's "level 1 exhibitionism" vs. "level 4 exhibitionism"? chance of getting caught? audience size? degree of publicness? cock levels i can at least vaguely sort by size but the more abstract stuff is asking for me to be pretty opinionated about what specifically a "cumslut" is. the cumslut level steps are currently like, lvl 1: just cleaning off a guy's dick after you blow him, cock worship stuff; lvl 2: anal-to-oral; lvl 3: felching cum out of an ass?? maybe?? lvl 4: licking up cum off the floor (but should how dirty the floor factor in??); lvl 5: licking at dried cum stains on a filthy floor. maybe with weird gross monster cum having a +1 lvl requirement? it has been funny to reflect on the actual Game Design requirements for this vs. the completely made up level stuff in, like, litrpg stuff. litrpg stuff is completely free from gameplay consequence so it can just do whatever the most evocative thing is, but since this is an actual game with actual mechanics i have to enforce these rules for real a little bit. even if it's saying, uhhhh, you're not currently a big enough cumslut to drink that gross monster load. you gotta grind drinking several slightly less gross human loads until you level up. this is a reasonable thought process that translates well between conceptual reality and game mechanics&lt;br /&gt;&lt;br /&gt;anyway this sex scene is comparatively totally vanilla&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/126323.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=126323" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:126091</id>
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    <title>barret/random guys in the stairwell</title>
    <published>2024-11-01T07:29:18Z</published>
    <updated>2024-11-01T07:29:18Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">i just wrote this one tonight so it's not fully code-complete, so you get to see what a scene looks like when it's still half-coded. it's also unedited &amp; not capitalized.&lt;br /&gt;&lt;br /&gt;i have this problem where i'd &lt;em&gt;like&lt;/em&gt; the scenes to mostly be short, but i'd also like for them to have lots of random variants. but then it's like, who's going to enjoy rerunning the event and getting 50% the same exact scene as before and 50% different, with it not even being clear at the start that &lt;em&gt;any&lt;/em&gt; of it is different? so maybe random variants are not relevant and i should focus on just having more short scenes to add variation. or follow-ups; several of the encounters end with barret giving the guy his room number with the idea that there would be some way to trigger follow-up events in your room with them. but then that's like, what, another hotel-room sex scene for each other encounter in the game? idk if that's really the most pressing use of development time here. etc.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/126091.html#cutid1"&gt;content: random encounter while moving in the ghost hotel&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=126091" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:125812</id>
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    <title>barret/crawlers</title>
    <published>2024-10-31T08:05:39Z</published>
    <updated>2024-10-31T08:51:40Z</updated>
    <category term="ff7 fangame"/>
    <category term="writing log"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">today: a battle square sequence. he gets fucked by a bunch of worm-things.&lt;br /&gt;&lt;br /&gt;generally i shy away from writing actual bestiality for a variety of reasons but the whole point of this game is to be, like, maximally sleazy. we'll see how i feel about it after i've had to write like 20 more sex scenes with monsters. it helps that they're all weird fantasy monsters and not just like, a horse. a dog. etc. (actually the most borderline stuff in the game is some 'this is a pet' kinda stuff; there's an encounter with a guy with a dark nation/darkstar tentacled panther-wolf dog and you can fuck the dog. and it's like. rufus has one of those. it's a pet and maybe not even that exotic of one. that's kind of weird. we'll see if that actually makes it into the game.)&lt;br /&gt;&lt;br /&gt;anyway!&lt;br /&gt;&lt;br /&gt;this is actually a lightly-edited version of a scene already in the old demo. but i gotta port those over to the new mechanics, so it still counts to me.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/125812.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=125812" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:125602</id>
    <link rel="alternate" type="text/html" href="https://xax.dreamwidth.org/125602.html"/>
    <link rel="self" type="text/xml" href="https://xax.dreamwidth.org/data/atom/?itemid=125602"/>
    <title>barret/titan bj scene</title>
    <published>2024-10-30T07:59:05Z</published>
    <updated>2024-10-30T08:03:22Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">here's today's post! this one i actually wrote today. i knew i wanted to work summoned stuff into this somehow (b/c i am extremely obvious) but it wasn't until, uh, now, that i decided how that was actually gonna open up in-game.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/125602.html#cutid1"&gt;letting the summon titan facefuck you in front of a crowd&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=125602" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2012-07-12:1663769:125411</id>
    <link rel="alternate" type="text/html" href="https://xax.dreamwidth.org/125411.html"/>
    <link rel="self" type="text/xml" href="https://xax.dreamwidth.org/data/atom/?itemid=125411"/>
    <title>barret / elevator guard sex scene</title>
    <published>2024-10-29T09:07:57Z</published>
    <updated>2024-10-30T08:03:41Z</updated>
    <category term="writing log"/>
    <category term="ff7 fangame"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">here's the day's sex scene post! this is a scene that's in the older demo version, but it's just like a four-sentence outline. this is a more complete version. as i work on this thing, with the new mechanical setup, i'm kinda figuring out what kind of game it is, at least in terms of mechanics, design, content, that kind of thing. obviously you'd like for the design to just kind of come together into a coherent, sensible whole, but uhhh i've worked on enough game demos to see that totally fail to happen plenty of times.&lt;br /&gt;&lt;br /&gt;i always feel a little weird when people talk about porn writing (or porn drawing) as being a like, super horny thing? obviously i'd like the end result to be, you know, &lt;em&gt;physically arousing&lt;/em&gt;, but the process for me involves a lot of editing and design and concepting and plot work and (in the case of games) writing and debugging mechanical code, and thinking about gameplay flow and all that stuff. it's very methodical work. and especially for this game, where i'm aiming for sex scenes that are like, ~800 words to ~1200 words in length, i'm kind of hoping for the game to be hot in the aggregate more than any one scene being super hot? so it's kind of hard to tell overall.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://xax.dreamwidth.org/125411.html#cutid1"&gt;talking to the guard at the elevator down to corel prison&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=xax&amp;ditemid=125411" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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